Waifu Invasion
A roguelite arcade shooter. Survive waves, build your ship between runs, climb the leaderboard.
Early draft. Currently being developed in Godot. The detail below describes the gameplay design as it stands — mechanics and numbers are still being tuned. Expect changes before release.
Gameplay
- Shoot through waves of increasingly dangerous enemies — Idols, Kunoichi, Heavy Maids, Dark Witches, Catgirls.
- Boss every 5 waves — multi-phase fights with beam attacks, spiral bullet patterns, and attack telegraphs.
- Build your weapons during a run — pick up drops to level up or switch weapons. Die and you lose them.
- Timed OP weapons — Homing Missiles, Plasma Cannon and Chain Lightning are 5-second powerhouses that revert when they expire.
- Between-wave shop — spend coins earned in battle on shields, hull, weapon cores, lives, bombs.
- Adaptive AI — enemies adjust formation and aggression based on how you played the previous wave.
Roguelite meta-progression
Earn Dimensional Shards at the end of every run. Spend them in The Hangar on permanent upgrades that carry into every future run:
| Upgrade | Effect |
|---|---|
| Reinforced Hull | +25 starting HP per level |
| Shield Matrix | +20 starting shield per level |
| Escape Pod | Start each run with +1 life |
| Pre-loaded Bomb | Start with +1 Nova Bomb |
| Shard Amplifier | +25% shards earned per level |
| Field Supplies | Start with +60 credits per level |
| Combat Training | Start with Blaster at Lv2 |
| Neural Implant | Start with a random power-up |
Controls
| Action | Keyboard | Gamepad |
|---|---|---|
| Move | Arrow keys / WASD | Left stick / D-pad |
| Shoot | Space / Z | A (hold) |
| Nova Bomb | Q | LB |
| Dash | Shift (if unlocked) | R stick click |
| Pause | Escape | Start |
Difficulty
| Level | HP | Speed | Fire rate | Score mult |
|---|---|---|---|---|
| Easy | ×0.65 | ×0.78 | ×0.65 | ×0.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| Hard | ×1.45 | ×1.22 | ×1.35 | ×1.6 |
| Lunatic | ×2.1 | ×1.55 | ×1.9 | ×2.8 |
Tech stack
The original prototype was built on Phaser 3.70 + Electron 29 — WebGL rendering, procedural SFX via the Web Audio API, save data persisted through Electron's IPC bridge. That build validated the core loop and adaptive AI.
Active development has now moved to Godot for the production build — better native performance, proper gamepad support, a cleaner path to cross-platform if that's ever warranted, and a more sustainable engine for the roguelite meta-layer.
Art direction
Characters will be chibi-style, generated in ComfyUI with IPAdapter for consistency across animation frames. The current prototype runs with procedural placeholder sprites until the final art is ready.
Leaderboard
Local top-10 scores stored per-install. An optional online leaderboard will be added once there's a backend to point it at — stubbed for now, pending implementation.
Want updates?
Drop an email to contact@korye-creations.com with "Waifu Invasion" in the subject line — you'll hear when there's a demo or a Steam/Store page to point at. No marketing list, no noise.